The use of technology is becoming increasingly important in our society, and
this should be reflected in our classrooms.
The use of computer programs designed for drawing and painting, word
processing, and simulations promotes problem-solving skills and critical and
creative thinking. Access to information banks and telecommunications
provides students with experiences that extend far beyond the classroom.
New multimedia learning resources incorporate video, computer software, and
print resources to facilitate learning in ways that are not attainable
through a single medium.
Opportunities to use appropriate computer and related technologies are
available to students throughout their education, beginning in the primary
years. Software that is pedagogically sound and educationally relevant can
be incorporated with other resources to facilitate learning.
Evaluation of software is necessary to ensure that the child is actively
engaged in learning and not merely focusing on decontextualized drill and
isolated skills. Teachers must select quality software which guards against
using the computer as an expensive workbook. Teachers plan technological
experiences with as much care and attention as activities in any other area
of the curriculum.